Big Boss's Office
Aug 17, 2014 7:54:34 GMT -6
Post by Nightmare Darklight on Aug 17, 2014 7:54:34 GMT -6
PASSIVE
ART - - - | COOKING - - - | CREATIVITY - - - |
KNOWLEDGE | MUSIC - - - | ORIGINALITY - - - |
WEAPONS
Silversnake
A longsword that Alexander received when he was made an official knight of Skyloft. When he fled from Skyloft, it was one of the few things he took with him. It's a simple, yet elegant blade that has since returned to its former sharpness.
Level: 1
Damage:
White Staff
A bright white staff that Nightmare owns. He bought it shortly after becoming an official knight and took it with him. It's very weak, but it can at least heal him a little bit.
Level: 0
Amount Healed:
Bronze Axe
- A mediocre, cheaply made axe forged from bronze.
Damage:
Uses Remaining: 45
Glass Sword
- An extremely frail, yet extremely sharp glass sword.
Damage:
Uses Remaining: 3
A longsword that Alexander received when he was made an official knight of Skyloft. When he fled from Skyloft, it was one of the few things he took with him. It's a simple, yet elegant blade that has since returned to its former sharpness.
Level: 1
Damage:
White Staff
A bright white staff that Nightmare owns. He bought it shortly after becoming an official knight and took it with him. It's very weak, but it can at least heal him a little bit.
Level: 0
Amount Healed:
Bronze Axe
- A mediocre, cheaply made axe forged from bronze.
Damage:
Uses Remaining: 45
Glass Sword
- An extremely frail, yet extremely sharp glass sword.
Damage:
Uses Remaining: 3
ITEMS
Empty Bottle
The bottles that Night carries with him. He currently has one.
Bottle 1: - BLUE POTION - 10 Hearts/10 MP Remaining
Gold Coins
The amount of Gold Coins that Nightmare carries. He currently has one.
Sailcloth
The prize won from the Goddess in the Festival of the Goddess. He keeps it as a memento. It smells nice too. It was later modified just for him.
Wallet
The wallet that carries Nightmare's money.
Stuffed Toy
A small, cute stuffed toy that Nightmare possesses.
Fluffy Coat
A fluffy coat that is Night's main choice of casual wear.
The bottles that Night carries with him. He currently has one.
Bottle 1: - BLUE POTION - 10 Hearts/10 MP Remaining
Gold Coins
The amount of Gold Coins that Nightmare carries. He currently has one.
Sailcloth
The prize won from the Goddess in the Festival of the Goddess. He keeps it as a memento. It smells nice too. It was later modified just for him.
Wallet
The wallet that carries Nightmare's money.
Stuffed Toy
A small, cute stuffed toy that Nightmare possesses.
Fluffy Coat
A fluffy coat that is Night's main choice of casual wear.
INSTRUMENTS
Violin
A violin that Nightmare can play very well. Surprising that he has this, considering his personality.
A violin that Nightmare can play very well. Surprising that he has this, considering his personality.
PETS
Gwaihir
A crimson Loftwing with dark color talons, Gwaihir is Nightmare's Loftwing. Gwaihir will not allow anyone else to ride him without Nightmare's express permission, as he is Night's Loftwing.
Hearts -
A crimson Loftwing with dark color talons, Gwaihir is Nightmare's Loftwing. Gwaihir will not allow anyone else to ride him without Nightmare's express permission, as he is Night's Loftwing.
Hearts -
BLESSINGS
Bash
- Using a technique or instrument, the user counters, inflicting Divest on the target.
MP:
Status Effect: Divest
Demon Fang
- Energy is gathered at the tip of a blade and sent out at a target like a shock wave.
MP:
Damage: + Base weapon damage.
Imitation
- Through cruel mockery, Majora's power is able to imitate and change the elements.
MP:
Effect: Change the element of an equipped weapon.
- Using a technique or instrument, the user counters, inflicting Divest on the target.
MP:
Status Effect: Divest
Demon Fang
- Energy is gathered at the tip of a blade and sent out at a target like a shock wave.
MP:
Damage: + Base weapon damage.
Imitation
- Through cruel mockery, Majora's power is able to imitate and change the elements.
MP:
Effect: Change the element of an equipped weapon.
SONGS
He currently has no songs.
PASSIVE SKILLS
Biology
- Knowledge about the science of life.
Effect: Increased knowledge.
Weapon Strength
- The ability to use equipment well.
Effect: Immune to Divest.
- Knowledge about the science of life.
Effect: Increased knowledge.
Weapon Strength
- The ability to use equipment well.
Effect: Immune to Divest.
RACIAL ABILITIES
Mighty Wind
- If the human is reduced to 0 hearts, regain consciousness immediately, this only works once a thread.
MP: Passive.
Hearts Restored:
- If the human is reduced to 0 hearts, regain consciousness immediately, this only works once a thread.
MP: Passive.
Hearts Restored:
CODED BY ELECTRIC