Questing Guidelines
Jul 22, 2013 21:49:11 GMT -6
Post by Administration on Jul 22, 2013 21:49:11 GMT -6
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Sometimes, something just has to get done. That is what quests are for! Perhaps something has been lost and needs to be found. Perhaps there are some ingredients that need to be retrieved. Perhaps there's a skulltula infestation that needs some taken care of. Whatever it is, it's a quest, and you can get paid for it, so make sure to keep yourself available!
In order to start a quest, simply grab the quest application and put it up in the Quest Sign-Up board. Simply state everything required, such as people needed, what the quest is, what monsters (if any) will be encountered. Then wait for people to sign up and once it's full, the quest starter will be the one to put up the quest in the appropriate area, then put a link to said quest in the thread for your participants to post in. Once the quest is done, simply say it is finished in your thread, staff will get to it, hand out rewards and then move it to the quest archive. Easy. However, there are a few things to know.
Some ingredients can only be found in quests. Quests are the only way to acquire chu jelly. Along with that, you get gold coins for every completed quest, so what reason do you have not to do them, right? It's also worth noting that when you sign up to a quest, have your character sign up to it in an IC manner. That's all you need from this, read below for the other guidelines and rules regarding quests.
There is also the manner of difficulties; to sum that up real quick.
Easy - For newly accepted characters.
Medium - For characters who have found their footing; maybe gotten a few blessings and upgraded their weapon once.
Hard - For veteran characters who have a decent weapon and a number of blessings and items to help them.
Master - For powerful characters who usually have a fully upgraded weapon and have potentially moved onto another element. (REQUIRES STAFF PERMISSION TO START)
Lunatic - For endgame characters who have basically reached the ceiling and are somehow at their max. (REQUIRES STAFF PERMISSION TO START)
We are watching the Quests - The staff is likely aware of the quest and is watching. PM anyway though. We watch mainly to watch other players. Be realistic if the quest has fights, you probably won't make it through unharmed unless you're not fighting or something. If a staff member sees someone constantly dodging when they couldn't, they might get smacked and lose a set amount of health.
When the quest is over, post in the closed sign up thread - We'll hand out rewards and move the quest to the Graveyard.
You need at least one other person - While you can have up to five people, at least two people (yourself included) is required.
You can only be in two quests at a time - You can have other characters in other quests, but a character can only be in two quests at a time.
One fighting quest only - If however, said quest has fighting, you can only be in one quest at a time. In addition you cannot enter a dungeon.
Staff hands out the rewards - At the end of the quest we hand out randomized awards.
Rewards are based on difficulty - The harder the quest, the better the rewards handed out by staff. The rupee prizes are 25 for Easy, 50 for Medium, 100 for Hard, 150 for Master, 200 for Lunatic. Every quest will also reward one gold coin, but the item prizes are based on difficulty and a random generator.
All hard quests and beyond have enemies. - Simple enough.
Newbie characters making and/or joining Master & Lunatic quests is considered suicidal. - You're taking your life into your own hands and unlike in other difficulties; if your HP hits 0, you're dead, not KO'd.
Quests that involve going to other countries are automatically set to hard. - Considering the effort in cross country quests, they are much harder. As such, this will be reflected.
Quests must be at least 2 pages long - In order to qualify for a reward, the quest thread must hit page 2.
Exceptions can be made under certain circumstances - In some cases, there are things beyond your control. For example, if your character is restricted to an area by means beyond your control, and no one else is with you, it is possible to do a quest on your own.[/font][/ul][/div][/blockquote]